Halo Infinite was scheduled to launch in November 2020 but its release date was pushed because the dev team faced unprecedented challenges. The game is now on track to release in the holiday season of this year and Xbox Head Phil Spencer says the development team is “very committed” to it.
In the latest episode of Dropped Frames, Phil said they have a 3-4 week release window and are just trying to narrow it down to the perfect date. “We don’t have yet the exact day. There’s some other things with some other game timing that we’re trying to look at. We’ll have better clarity over the summer, but this isn’t a month’s thing this is just down to a few weeks,” he said.
Halo Infinite will be delivered with the highest quality
When Halo Infinite’s gameplay trailer was released, fans were not happy with the way the game looked and the graphics team had to make several improvements and bug fixes in that area to “raise the level of fidelity and overall presentation” for the final game.
Now that Halo Infinite is in its final stages of development, Phil is pretty confident with what the team has made and he has praised Pierre Hintze, Halo: Master Chief Collection’s head of publishing, and Joseph Staten, former lead writer and cinematic director of the Halo series for their part. “The way Pierre and Joseph are running the team I feel good about the confidence we have in both quality and getting the game done,” Phil said.
When Halo Infinite releases, it will be available to play on Xbox Series X/S, Xbox One, and Windows.
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