The previous, Season Four Reloaded patch dropped the damage values for quite a few weapons, including Assault Rifles (AR), Light Machine Guns (LMG) and Semi-Machine Guns (SMG) which was said to be “The first major step towards increasing the average time-to-kill within Call of Duty: Warzone”
— Call of Duty Warzone (@BattleRoyaleCoD) July 15, 2021
Here’s what Developers at Raven Software have to say about the update
These nerfs mainly focused on the torso damage multipliers, a change the developers say was made to deal with the inconsistency while hitting the opponent’s chest. “With reductions to these multipliers, we are placing a bigger emphasis on precision – a move which we feel is ultimately healthy for the game.” – says the developers at Raven Software.
Raven Software says that their aim with this update is to ensure that there’s “a myriad of options to choose from” for a viable weapon choice, and they will continue to work on “compress outliers”, both good and bad, so that there’s no single weapon that is too overpowered than others.