The latest Sony PlayStation title to make its way to PC gamers is Days Gone. However, on PCs, it will release without key features such as Ray Tracing and Nvidia DLSS, which make the lighting in the game more realistic and lifelike. The developers at Bend Studio shared some details about the settings that players can expect to find on the PC version, and they revealed that Ray Tracing and DLSS (Deep Learning Super Sampling) would be out of the mix.
Both these technologies are quite impressive, and it is a bit sad to see that PC players won’t get their hands on it just yet. Ray Tracing does wonders to environment lighting, while DLSS is an impressive way to save on resources and upscale low resolution textures in a game.
However, PC gamers mustn’t be disheartened. Days Gone will boast a bunch of customizable visual setting options for PC. Everything from an increased level of detail, foliage draw distance, shadow quality, renders, textures, Field of View, and more will be scalable to varying degrees, as is the case with most PC games. Days Gone will also support 60 FPS or unlocked framerate as well as ultra-wide monitor support, meaning you can make the most of a high end system when you’re playing the game.
In the past, PlayStation ported games have lacked ray tracing and DLSS, Horizon Zero Dawn didn’t support either of the technologies. However, Death Stranding on PC, which uses the same game engine, does have support for DLSS.