Here’s all you need to know about the three lifepaths in Cyberpunk 2077 before you start a game
Yesterday, CD Projekt Red aired their much awaited second episode of Night City Wire, a show where they give us information about Cyberpunk 2077, which is set to release in November.
This time around, they gave us a look at life paths and how it will have an impact on not just the starting of the game, but the overall story, characters you meet, dialogue options and even other key aspects.
RPG elements that stay with you till the end of the game
Life paths are potentially the more exciting of the two aspect revealed about the game as these determine how your time in Night City will unfold each play through, impacting both your starting point and how your personal adventure will progress.
Cyberpunk 2077 features three distinct life paths – that of Street Kid, Nomad, and Corpo – and each offers a very distinct origin story.
Those that opt for Street Kid, for instance, have been raised in Night City, and are more than familiar with the criminal element bubbling away beneath the metropolis’ glitzy veneer, providing them with particular avenues and connections that might prove useful as the story unfolds.
Nomads, meanwhile, are “outcast among outcasts” with a hunger for freedom, raised in the desolate desert Badlands beyond the limits of Night City. Those that opt for the Nomad life will begin their story outside the city and, having recently left their clan, are now trying to get inside to make a new life for themselves.
Lastly, are Corpos; these corporate stooges, members of the Arasaka Corporation, are at home in the boardroom rather than on the streets or out in the desert – but while that might imply a more sheltered, less resilient existence, they’re still able to leverage their business know-how and other skills to forge their own distinct path.
CD Projekt says Cyberpunk’s “real RPG” focus means that life paths aren’t just about beginnings, and will remain important throughout the game, with each opening up different opportunities, dialogue options, and progression routes during missions.