Santa Monica Studio has added the DLSS Sharpening Slider with Patch v1.0.4 for God of War on PC. We already know that the game takes advantage of NVIDIA’s DLSS to deliver crisp visuals but its automatic sharpening caused graphical issues for a lot of players. Following this patch, players should be able to tune the amount of sharpening according to their own liking and eliminate the graphical issue to great extent. Note that DLSS Sharpening cannot be fully turned off even if the slider is on zero. A developer from Santa Monica Studio said this will be addressed in the future.
There are a bunch of fixes that have been implemented with this patch. An issue where Atreus was unresponsive has been fixed, the Issue of incorrect VRAM detection on the Intel XE platform has been fixed, the graphics driver crash issue has been fixed, the issue where display mode would be set to “windowed” when resetting display settings on an ultrawide monitor has been fixed, issue where control functionality would be lost if opening inventory during realm travel sequence as been fixed, and a crash that would occur at client shutdown has also been taken care of.
God of War on PC is a massive hit
God of War arrived on PC (via Steam and Epic Games Store) on January 14 and it became an instant hit among players. It was Sony’s first PC game to reach a peak player count of over 70,000 and boasts positive ratings from 97% of players. The game supports 4K resolution, uncapped frame rates, higher resolution shadows, improved screen-space reflections, and GTAO and SSDO support. Gameplay and visuals are further enhanced with the inclusion of NVIDIA’s DLSS and Reflex.
If you’re planning to purchase God of War on PC, you might want to check out the PC system requirements first.