CDPR has entirely scrapped the multiplayer version of Cyberpunk 2077, the reason being the game’s initial rocky launch. This was revealed by Philipp Weber (who was a senior quest designer and coordinator on the game) in an interview with Eurogamer.
“We really needed to look at what were the priorities for Cyberpunk [after it launched],” he said. “The priority was that the main experience will run for the people in a really good state, and essentially, the switch of priorities meant that other R&D projects had to go away. With Cyberpunk, we wanted to do many things at the same time, and we just needed to really focus and say, ‘Okay, what’s the important part? Yeah, we will make that part really good.’”
The developers initially planned on a standalone multiplayer version but changed their approach to focus more on fixing the single-player. In a company strategy update last year, CDPR joint CEO Adam Kiciński explained that instead of bringing multiplayer to one game, they are focusing on bringing multiplayer to different titles.
“Previously, we hinted that our next AAA would be a multiplayer Cyberpunk game, but we have decided to reconsider this plan. Given our new, more systematic, and agile approach, instead of primarily focusing on one big online experience or game, we are focusing on bringing online into all of our franchises one day,” he said.