Raven Software, both in the past and in recent times, has had major problems with third-party app users in all of their online games, with Call of Duty Warzone being the most impacted by far. There’s a new anti-cheat solution for Call of Duty Warzone in town, one which is capable of drastically reducing the amount of damage that hackers may cause in the middle of a game.
Call of Duty Warzone turns the tables on hackers with this new in-game anti-cheat Ricochet system
A new anti-cheat solution has been added to the First Person Shooter game of Call of Duty Warzone, making life much more difficult for players who rely on third-party software. Raven Software has created the latest endeavour to combat cheaters in Warzone matches. It serves as a failsafe and is based on the Ricochet anti-cheat technology. The hacker’s life is about to be made terrible for the rest of the gaming session in his/her matches if the Ricochet software fails to detect cheaters and weed them out before the game starts.
As anti-cheats improve, so does the attempts by the hacker to get around them, therefore games must always be up to date on the latest cheats. While this attempt may not be able to totally eliminate hackers from Warzone, it will undoubtedly help to minimise them by ruining the cheater’s gaming experience, and force their hand to stop using cheats effectively.
Basically, as can be noticed in the above linked video, the new anti-cheat system that has been paired up with Ricochet & deployed in Warzone & Caldera, not only seriously nerf the damage of the bullets when fired by the cheater, it also is effectively instrumental in implementing some sort of a hardware ban specifically for the match, so that the players cannot properly use their controllers or mouse (any other sort of peripherals) to implement those hacks and cheats in the game.
Late in the year 2022, Call of Duty Warzone introduced their flagship Ricochet anti-cheat system in an attempt to reduce the usage of third-party cheats in the game. The majority of the community thought it was a good step forward for the game, and this next project, as mentioned above, will try to build on that.