BAFTA Breakthrough India is a platform for game creators to enhance their skill
As India witnesses more and more game developers going mainstream, along with a thrust on creating a new gaming ecosystem in the country, the British Academy of Film and Television Arts (BAFTA) has taken up the cudgels to find and nurture talent in the field of gaming, especially mobile gaming here in India.
This will be done via the BAFTA Breakthrough India initiative. The applications for ‘BAFTA Breakthrough India’, supported by Netflix, are currently open and the entry window has been extended to February 8.
What is BAFTA Breakthrough India?
As part of ‘BAFTA Breakthrough India’, a jury of the British and Indian industry experts will select five talents from across India to take part in the year-long mentoring and guidance programme.
“Game developers from India should apply right now as it is a brilliant initiative. People who have worked on AAA games, who have worked on independent projects — they all have a wealth of knowledge and by being part of BAFTA through this initiative, you get access to that knowledge,” said Jodie Azhar, winner of the 2016 BAFTA Breakthrough Initiative.
The BAFTA Breakthrough initiative has been running in the UK since 2013, China since 2019 and launched in the US and India in 2020 to support talents.
Talents will be mentored and honed
The games professionals chosen by the ‘Breakthrough’ initiative will receive one-to-one mentoring, global networking opportunities, free access to BAFTA events and screenings for 12 months, and full voting BAFTA membership.
The chosen talent will also connect with and learn from some of the best in the British and Indian creative industries, share their expertise with peers around the world, gain access to opportunities beyond geographical borders, and be promoted as BAFTA Breakthrough artists globally.
Potential in India is incredible
Driven by smartphones, the online gaming industry in India is expected to grow at a compound annual growth rate (CAGR) of 40 per cent to $2.8 billion by 2022, up from $1.1 billion in 2019, according to a Deloitte India report that came out last week.
According to Jodie Azhar, winner of the 2016 BAFTA Breakthrough Initiative and currently games director at Teazelcat Games, the biggest challenge is to make right connections with the people who can help you get your games onto various online platforms.
“I think that’s where organisations like BAFTA can really help because they have such a wide network, both in the video games industry as well as film and TV. It is interesting to see merging industries and making those connections, to help you develop games and get it to people who want to play it,” Azhar told IANS.