The team of developers Innersloth, behind the flourishing multiplayer game Among Us has finally opened up about feeling “overwheled” as well as “burnt out” after the success of their classic multiplayer detective game during the lockdown.
“Among Us going viral, it was just like, ‘OK, this is my life,'” said artist Amy Liu. “The pressure to get things done quickly was really high. September to December, we’re talking to Xbox, PlayStation. They were gonna try to get Among Us on these platforms, which usually takes many months – like, half a year to a year. We were like, ‘Three months! We’re gonna try that.'”
“I definitely burnt out,” Liu told during the interview, “It was tough because during all of this, we weren’t able to see friends and family. Being so tired from working, I couldn’t even go visit my family during covid and had to spend holidays alone… that was definitely the hardest time.”
“When you’re under hundreds of millions of [peoples’ worth] of pressure, they don’t understand that it takes months. The server issues should be fixed tomorrow, adding new stuff should be next week – it’s so easy [to them]. It’s a lot of pressure. It’s overwhelming,” added programmer, Forest Willard.
“There was a while at the beginning of the year, when a lot of the negative comments were really starting to get to me, and – combined with the overwhelmed feelings – I was just like, ‘I don’t even want to work on this anymore. I’m done,'” admitted game designer, Marcus Bromander.
Here’s the link to the complete Interview of the Among Us devs with Anthony Padilla.
Recently, Innersloth also managed to increase the 10 player limit upto 15 players while also adding newer colors, mobile controller support and a minor graphics update.
Use the code “15PLAYER” at checkout! Sale ends Monday, June 21st at midnight PST!
[Venting not necessary] pic.twitter.com/dqXgAbbs6M
— DUAL WIELD STUDIO (@dualwieldstudio) June 19, 2021
Along with all of this, a new “Hide and Seek” mode is also on its way to Among Us where seekers can only see through other players in a small AOE, leaving it up to those hidings to outsmart the pursuers.
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